Behind the Scenes of Fallout, the Gaming World’s Most Astonishing TV Hit
The post-apocalyptic TV show has made a triumphant return to its platform, and it's safe to say that fans were pleasantly surprised by the caliber of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture different facets of the gamer's experience.
There was Lucy the vault dweller, striving to uphold her morals and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his organization's leadership and creates plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has completely shed any sense of morality out in the contaminated badlands.
Building Anticipation for Season Two
The debut season's ending disclosed crucial details about who helped cause the global annihilation that trapped a society in subterranean shelters for centuries. It also raised several enigmas unanswered for the upcoming chapter – and, now, hopes are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Going into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the feedback to the show, so this time people are coming in with more enthusiasm and new expectations.”
The Mojave Beckons for the Next Installment
The second season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was a bit broken at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much fun to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its creators prioritized physical models and environments were fabricated, mirroring the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” says another of the showrunners. “The whole point of an adaptation, especially of a video game, is to seem like it’s authentic.”
Indeed, almost everything you see on-screen is physical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using practical effects, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is made by talented film-makers who are also passionate gamers, in collaboration with the original creators behind the franchise. This common understanding for the lore is apparent in the finished show.
The second season is launching on a weekly basis rather than as a full-season drop, offering a different experience from the initial release. This approach will create a different audience reaction, a dynamic the creators themselves are excited to observe.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”